dacadoo turns walking into a game with the location-based app dacadoo GO
This location-based product will be offered to enterprise partners globally who are looking for a market entry product as well as to end users in a limited market release in Switzerland.
14 JULY 2017, ZURICH, SWITZERLAND
SummaryThe Swiss digital health company dacadoo informed today that it has developed a new app that is turning walking into a game called dacadoo GO. This location-based product will be offered to enterprise partners globally who are looking for a market entry product as well as to end users in a limited market release in Switzerland.
The Swiss company dacadoo ag develops and operates a digital, mobile health engagement platform that helps employees actively manage their health in an easy and fun way. To engage users to remain active and healthy, the company applies motivational techniques from online games, collaborative features from social networks, personalized feedback and the patented dacadoo Health Score to better understand and improve their health.
dacadoo announced today that it developed an additional activity product which is turning walking into a game called dacadoo GO. This location-based product will be offered to enterprise partners globally who are looking for a market entry product focused around walking, as well as directly to end users. Initially, end users in Switzerland will get access to dacadoo GO as part of a limited market release.
Peter Ohnemus, founder and CEO of dacadoo, proudly commented: "dacadoo GO is targeted at younger user populations such as generation X and Y but can of course be played by users of all age groups, and we look forward bringing this highly engaging product to market soon”.
dacadoo is a global technology company and innovative business partner that is driving the digital transformation in healthcare. Based in Zurich, Switzerland, dacadoo develops and operates a mobile-first digital health engagement platform that helps people live healthier, more active lives through a combination of motivational techniques from behavioral science, online gaming and social networks, as well as artificial intelligence and automated coaching. Based on over 200 million person-years of clinical data, its patented, real-time Health Score makes health individually measurable, which provides users with a unique engagement experience, while also offering dacadoo’s enterprise customers an effective way to measure the true health impact of wellness programs. Available in over 11 languages, dacadoo’s technology is provided as a fully branded, white-label solution or it can be integrated into customer products through its API. For more information visit www.dacadoo.com.
Manuel Heuer, firstname.lastname@example.org
"dacadoo GO is targeted at younger user populations such as generation X and Y but can of course be played by users of all age groups, and we look forward bringing this highly engaging product to market soon" Peter Ohnemus, founder and CEO of dacadoo
Manuel HeuerManuel.Heuer @ dacadoo.com
Phone: + 41 44 2512323 (no support)
Live healthy! Track and benchmark your health and fitness. Get your dacadoo Health Score, share activities with friends, win challenges!
dacadoo has developed an easy-to-use, wireless, secure and fun way to manage your personal health & fitness from a lifestyle, wellness and chronic disease perspective called the dacadoo health platform.
The platform calculates your personal dacadoo Health Score, a number from 1 (poor) to 1’000 (excellent). It is a directional relative indicator of your current health and fitness status in real-time. By integrating gaming and social networking principles, dacadoo motivates you to be active in an easy way by automatically tracking and comparing your personal health, fitness and lifestyle.
The dacadoo health platform enables the tracking of over 100 fitness activities (outdoor and indoor sports) either over the mobile dacadoo tracker app or via manual entry. The dacadoo energy models are based on MET (metabolic equivalent of Task)* which measures the intensity of a physical activity. *Compendium of Physical Activity, Stanford University